Unity 8
inputeventgenerator.h
1 /*
2  * Copyright (C) 2016 Canonical, Ltd.
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; version 3.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  */
16 
17 #ifndef INPUTEVENTGENERATOR_H
18 #define INPUTEVENTGENERATOR_H
19 
20 #include <QQuickItem>
21 #include <QPointer>
22 #include <QDateTime>
23 
27 class InputEventGenerator : public QQuickItem
28 {
29  Q_OBJECT
30 public:
31  InputEventGenerator(QQuickItem *parent = 0);
32 
37  Q_INVOKABLE void generateKeyEvent(Qt::Key key, bool pressed, Qt::KeyboardModifiers modifiers = Qt::NoModifier, quint64 timestamp = QDateTime::currentMSecsSinceEpoch(), quint32 nativeScanCode = 0, const QString &text = QString());
38 };
39 
40 #endif // INPUTEVENTGENERATOR_H
Q_INVOKABLE void generateKeyEvent(Qt::Key key, bool pressed, Qt::KeyboardModifiers modifiers=Qt::NoModifier, quint64 timestamp=QDateTime::currentMSecsSinceEpoch(), quint32 nativeScanCode=0, const QString &text=QString())
This class allows injecting Key events into the scene it lives in.